Ohlen explains that the Millennium Falcon-like Ebon Hawk that transported the party from one planet to another in KotOR would later inspire the design of the Normandy in Mass Effect and the campsite hub in Dragon Age: Origins. Some features from Knights of the Old Republic would go on to inspire things in BioWare's later games. Meanwhile, the itch to dive back into the Baldur's Gate world eventually led to the Dragon Age series. Looking back, Olgen notes that "it was a very smart decision on their part." Instead of creating a new Knights of the Old Republic game, BioWare and the KotOR team started work on Mass Effect.
Though the company did draft up a concept for their own Knights of the Old Republic 2, BioWare heads eventually decided to create an original game instead. Though the studio is now working with both original and licensed intellectual properties, BioWare made the call to leave brands like Star Wars and Dungeons & Dragons behind following the release of Knights of the Old Republic. There are a lot of interesting game development tidbits to be found in the full interview, but one particularly interesting point brought up by Ohlen involves the moment when BioWare moved on from Knights of the Old Republic to Mass Effect. Through an interview with BioWare Austin creative director James Ohlen, the story traces Knights of the Old Republic's history back from its initial concept to its eventual 2005 launch.
Eurogamer has shared an insightful story on BioWare and the making of its Star Wars: Knights of the Old Republic game.