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Upon starting the game, you’re presented with the only little bit of story you’ll ever receive at the title screen. While almost identical in appearance to Eye of the Beholder, Dungeon Hackabandoned multi-character parties, as well as any semblance of plot, and focused on one character and the dungeon crawling which Rogue is well known for. SSI, along with DreamForge Intertainment, took the roguelike mechanics and D&D name, added their own spin to it, and the end result came in 1993 with the release of Dungeon Hack.īorrowing its name from Hack, a direct descendent of Rogue, Dungeon Hack built on the same engine used for the Eye of the Beholder series. (SSI), a company well known for their computer role-playing games during the 1980s and 1990s, as well as their use of the Dungeons & Dragons license.
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With the history of roguelikes firmly rooted to table top RPGs, it was only a matter of time before the formula was applied to the Dungeons & Dragons license.
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While early titles in the genre such as Rogue and Hack used ASCII characters to represent the player, enemies, and the dungeon itself modern roguelikes updated the presentation while staying true to the classic mechanics. Known for their brutal difficulty, randomly generated dungeons, and character perma-deaths, the roguelike genre helped take mechanics found in pen-and-paper RPGs and transition them to video games. Rogue, first published in 1980, laid the foundation for the dungeon crawler genre, and also created an entire sub-genre of games aptly referred to as “Roguelikes”.
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